![]() ![]() * Lowered range and damage made by the super cannon bunker. * Changed the minetank cost, also lowered health, max One. * Can now build the Devastator tank once the harmageddon nuke has been built. ![]() * Added a new unit the "mini dragon" which is a cheap armed and armoured personell carrier.Resistant * Replaced the devastator tank with a standard battlemaster (slightly downgraded). * Fixed issue with the Artillery Command center * Fixed issue with dragonfly missiles not exploding Note that to fix the exploit I had to make the infantry be spawned outside of the bunker. * The master defence bunker got upgraded specs Longer attack range, better armour, now consumes 1 power,įixed an infantry exploit, made the garrisoned troops immune to clear building attacks and made them sustainĨ0% shared damage with the bunker. * Max one overlord artillery, also decreased health slightly * All GLA generals can build demo trap dozers at the supply center * All USA generals can build medic humvees at the supply center ![]() * All CHINA generals can build repair trucks at the supply center * Increased skill points needed for upgrades Now you can at least choose for yourself) (I believe it was too close to the ground before, * Increased the overwiev sight when playing a game. * Many new General powers and Superweapons If you like the original Zero Hour, you'll definitely love this mod as it widely expands the game but at the same time holds on to the typical gameplay. Some generals will be specialized in one type of fighting, like infantry generals, tank generals and airunit generals, but all will somewhat be able to compete in all genres. You may be the defensive type of player, then play as the artillery general, or maybe you like to play very aggressive, then play as the assault general.You will have all these options available to you. You will find the ability to wage massive naval wars, huge air battles, extreme tank battles or perhaps you prefer thousands of infantry units fighting each other. The mod focuses on human vs human gameplay and so I have tried to make it as broad as possible to suit any kind of players gamestyle. But at the same time, all generals have been given such abilities so that they all should be able to fight on somewhat equal conditions. The generals have been made so that before you go to battle you really have to analyze the type of map and what kind of resistance you may encounter, because one general great against another may be inferior against another. It includes 12 optimized generals, all with their special uniqueness and powers. However, it does of course also come with skirmish support. Destructive forces is a mod for C&C Generals: Zero Hour, that has been primarily made to give players exciting multiplayer game experiences. ![]()
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